Pages

The Santa Clause (1994)

Genre
Comedy / Fantasy
Written By
Leo Benvenuti, Steve Rudnick
Logline
A grumpy guy who hates Christmas becomes the new Santa Claus after he accidentally kills the previous one on Christmas Eve.
Why break it down?
My roommates recently dusted off the old Nintendo 64 for a round of "Goldeneye: 007," arguably the greatest video game ever made. I'd be hard pressed to think of a thing I spent more time trying to conquer as a kid (save briefly for my Pog collection and the occasional yo-yo trick, but that's a conversation for another day). Back then, you could have asked me to play "Goldeneye" right in the middle of the 'Boy Meets World' series finale and I'd still have peed my zipper-knee'd cargo pants with excitement. Flash forward to 2012: The roommates invite me to the couch for a friendly game, and I halfheartedly respond with, "Meh...I'll pass."

Is it that I don't love "Goldeneye" anymore? Absolutely not. Is it that I'm afraid of returning to "Goldeneye" after a decade of "Call of Duty" only to discover it's nowhere near as great as my adolescent brain would have me remember? You betcha. See, I love "Goldeneye" exactly as it exists in my memory, and hell if a Saturday afternoon round of License To Kill is going to come in and mess that up. Strangely enough, I felt much the same way approaching 'The Santa Clause.' At seven years old, this was my favorite film in the world; at 23, I was bound to feel different, right? Well, having now watched it, I'd say the answer is definitely yes. As a kid, I loved 'The Santa Clause' because it was colorful and funny. As an adult, I love it because it's TOTALLY F*CKING BRILLIANT.

'THE SANTA CLAUSE' IS THREE-ACT STRUCTURE IN ITS PUREST FORM. Beat for beat, it's filled with familiar screenwriting tropes that every good writer should be able to recognize, even after he's taught himself to break from them. First and above all, the film can teach us about USING STRUCTURE TO BUILD CHARACTER ARCS for both the protagonist and the villain, which is perhaps one of the most important and oft-overlooked staples of good storytelling. Also, it can teach us about HEIGHTENING OBSTACLES FOR THE PROTAGONIST IN ACTS II AND III, which will keep that sense of urgency running strong in the latter pages of our scripts. And finally, 'The Santa Clause' can show us how to PUNCH UP INDIVIDUAL SCENES FOR CONFLICT AND HUMOR, so that no one moment ever feels too expositional or contrived. Oh, and I almost forgot...be on the lookout for plants and payoffs, because this movie is crawling with them!

So read up, keep an eye out for the beats, and we'll look at the film's structure after the jump. (Click the [+] button for a summary of each scene.)

ACT I
00:00 - 02:00 (2.00 pages) [+]
02:00 - 03:45 (1.75 pages) [+]
03:45 - 08:15 (4.50 pages) [+]⇡ ⇣ OPENING EXPOSITION
08:15 - 09:15 (1.00 pages) [+]
09:15 - 10:30 (1.25 pages) [+]
10:30 - 12:45 (2.25 pages) [+]
12:45 - 26:45 (14.0 pages) [+]INCITING INCIDENT
26:45 - 36:00 (9.25 pages) [+]
36:00 - 39:45 (3.75 pages) [+]PLOT POINT #1

ACT II
39:45 - 44:15 (4.50 pages) [+]
44:15 - 46:15 (2.00 pages) [+]
46:15 - 47:30 (1.25 pages) [+]⇡ ⇣ FUN AND GAMES
47:30 - 48:45 (1.25 pages) [+]
48:45 - 49:15 (0.50 pages) [+]
49:15 - 51:30 (2.25 pages) [+]
51:30 - 53:00 (1.50 pages) [+]
Midpoint
53:00 - 53:45 (0.75 pages) [+]
53:45 - 58:00 (4.25 pages) [+]
58:00 - 60:00 (2.00 pages) [+]
60:00 - 62:15 (2.25 pages) [+]⇡ ⇣ ROLL DOWNHILL
62:15 - 63:30 (1.25 pages) [+]
63:30 - 64:00 (0.50 pages) [+]
64:00 - 65:00 (1.00 pages) [+]
65:00 - 67:45 (2.75 pages) [+]
67:45 - 71:30 (3.75 pages) [+]PLOT POINT #2

ACT III
71:30 - 71:45 (0.25 pages) [+]
71:45 - 76:00 (4.25 pages) [+]
76:00 - 77:00 (1.00 pages) [+]
77:00 - 79:00 (2.00 pages) [+]⇡ ⇣ THE FINAL MISSION
79:00 - 79:45 (0.75 pages) [+]
79:45 - 80:15 (0.50 pages) [+]
80:15 - 81:45 (1.50 pages) [+]
81:45 - 83:15 (1.50 pages) [+]
83:15 - 88:15 (5.00 pages) [+]CLIMAX
88:15 - 91:00 (2.75 pages) [+]
91:00 - 93:00 (2.00 pages) [+]⇡ RESOLUTION

Analysis
They say the first step to writing a great script is having a great logline. This idea couldn't be more important, especially if you're in the spec game; nobody wants to spend six months writing a screenplay they can't get anyone to read. Luckily, 'The Santa Clause' is an example of a logline that's clear and sellable, so before we get into the plot points, let's do a little exercise to help us write loglines of our own. Click here to get started ➔ [+]

Regarding the film's plot, we talked in the Why break it down? section about USING THREE-ACT STRUCTURE TO BUILD CHARACTER ARCS, and 'The Santa Clause' is one of the better examples of this I've ever seen. Specifically, take a look at how Scott transitions from beginning-to-middle-to-end; he starts out a jerk in the Opening Exposition, does something kind of nice at the Midpoint, and proves he's a brand new man at Plot Point #2. The same goes for the villains, Laura and Neil -- they start out hating everything Scott does in the Opening Exposition, then feel kind of guilty about it at the Midpoint, then finally learn to love him at the Climax. Like I said before...if you can do little things like this your own scripts, you'll automatically find yourself two steps ahead of most other amateur writers in the game.

But this isn't a blog about loglines or character development...it's a blog about story structure! So without further ado, let's take a look at where the important plot points show up, and briefly talk about why they are where they are:

Flash-Bang Open [+]
Opening Exposition [+]
Inciting Incident [+]
Prepare for Adventure [+]
Plot Point #1 [+]
Fun and Games [+]
Midpoint [+]
Roll Downhill [+]
Plot Point #2 [+]
The Final Mission [+]
Climax [+]
Resolution [+]

0 comments:

Post a Comment